
Everyone will know how tough you are when your critical hits count for two Combo hits rather than one, making your attacks in a Combo even faster.Charging up your swing will lend it terrifying power when it lands.Core: Unarmed Technique II (Cost: 1200).

Replace your little noodle arms with big slabs of beef that never get tired, and a block that does not break after the first hit.Without more training, your guard won't withstand more than one hit, and it'll be useless against melee attacks. You know how to put up your dukes, but now you've learned how to block your opponent's.Push attackers away with a vigorous shove.You'll dart toward enemies to deliver your punches, rather than hoping they didn't have anything better to do than to wander into your range. You have mastered balance and placement in an unarmed bout.Your first light punch in a Combo will be incredibly fast.Using precision and timing, your unarmed swing will land with critical devastation.Improve the quality of your Unarmed attacks.You have access to your own pocket dimension between worlds, where you can study the mystical arts and customize your collection of wands.Plus, every core skill you purchase will make you bigger and slower, but much, much tougher. All skills you buy require you to pick from Strength or Endurance instead of their normal attributes.You can stick any modification onto any firearm whatsoever with zero restriction.Plus, once you have the Lawnmower skill, it will apply to all weapons you throw! Your grenade slot weapons (daggers, javelines, etc.) pass through targets when they lose a corpus, hitting anyone beyond them.You'll also steal the essence of dizzied enemies to recover lost corpus blocks! The essence of fallen opponents will sometimes return from death to aid you in battle.

